Summoners War a Week in Review (2/13/17 to 2/19/17)

Summoners War a Week in Review (2/13/17 to 2/19/17)

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Like last week, apologies for being a day late again.  I was traveling yesterday, and did not have time to make the weekly post on time.  With that said I am quickly closing in on a year of Summoners War! However, I do not think I will be able to make all the goals I had set. A big piece of that has been due to time, there just wasn’t quite enough run way to get there.  On the flip side I was able to take a TOAN stuffing from the previous month with Artamiel and work out the kinks.

***Note per feedback next week I will include a list of times and progress for tracking (Sorry didn’t have time for it this week)***


This week’s theme is going to be along the lines of Summoners War persistence.  I want to go by that as its sort of two fold.  First, it’s the persistence of being able to beat TOAN 100 again for this cycle.  Then it is also Summoners War persistence because as I begin to move into year two of Summoners war I have goals that I can carry over into the next year of gameplay.


Coming off the back of last month’s roll over of TOAN and getting stuck at Artamiel I made it my Summoners War crusade to beat TOAN 100 right away.  There was no filly farting around, and I wanted to get straight to it.  I wanted to make sure I had ample time to work out any kinks instead of leaving a very tight timeline at the end of the TOA roll over like I typically do.

I was able to progress quickly like I have in the past getting to around TOAN 80 for auto.  I do pay a little attention at the boss levels sometimes, just to ensure a little efficiency.  It wasn’t until TOAN 80 Seara where I actually had to think about my strategy a bit.  In order to beat TOAN 80 I swapped in Hwa for slows and big hits to accomplish the task of going straight to the face.

This month’s TOAN 90 Aschubel seemed like a cake walk relative to last months.  I was able to quickly by pass it, and get to 100.  I was able to beat TOAN 100 first run through, with the same strategy I used last time to beat it.  The team I use works well by having big heals and big health.  I run Veromos, Theomars, Iona, Belladeon, and Chasun to accomplish the completion of TOAN 100.

Necropolis Update

I did not make any additional progress on trying to beat Necropolis B10 this past week.  I believe I need to re-rune Hwa violent if I would like to complete with some of my current monsters.  I am also sitting on six starring an additional one at the moment. That six star will most likely be Colleen, not only to help with Necro B10, but other areas of the game as well.

Rune Update

I will update the Rune counts next week, as I accidently already combined this weeks into the mix. Apologies again, but I did not run either that much as I decided to focus on TOA instead, so not really much of an update anyway.

Giant B10 Run Count: 103 – TBD

Dragon B10 Run Count: 358 – TBD

The_Stand Guild Wars

We had another good week in guild wars!

Rating: 1022

Rank: 5848

GamertagMythras PvP

This past week I did not play a lot of PVP.  Even though I flipped back to my old strategy I think I was just slightly north of 100 attacks for the week, still significantly less than my usual.

Rating: TBD

Rank: TBD

Notable Mentions

Wind Mummy Secret Dungeon

Runes Level 15

I was able to upgrade four more runes to level 15 this week.


I leveled up 7 different buildings this week.  I figured based off last week’s TOA runs maybe my monsters could use a little more help.


Overall I was very happy with last week’s Summoners War persistence.  Being slightly grumpy of the TOAN 90 stuffing of the week before I was able to accomplish my goal last week of turning the tables on TOA.  I am looking forward to the next week as I will hit my one year of Summoners War gameplay, and continue to fine tune and work through my next set of challenges/goals.  Until then summoners keep on summoning.

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Summoners War a Week in Review (1/9/17 to 1/15/17)

Summoners War a Week in Review (1/9/17 to 1/15/17)

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This was the first full week into the new year of 2017 in Summoners War, and a lot went down! Not only did Com2Us change up the Cairos Dungeon Drops, they switched up Hall of Heroes with update v3.2.1.  This week I accomplished an impressive Summoners War Milestone.  Summoners War Trial of Ascension Normal Stage 100 is no small feat.


This week’s theme is knocking out of the park! Do you ever get so happy or nervous that you are going to screw something up and get the shakes?  Or you experience something for the first time that is sort of surreal and you think you are in the wrong place? Well that is sort of how I felt this week getting to Trial of Ascension Stage 100.

First time Beating Trial of Ascension Stage 100

If you have been adamantly reading my weekly blogs you will also understand why this is such a big deal to me.  Previously the highest I was able to ascend Summoners War Trial of Ascension Normal was Stage 78.  Completing all 100 was a huge improvement relative to my last performance.  I was even able to up my TOA Hard to Stage 49 from 36.  As probably already noted I was severely happy to complete this and reach a new milestone in Summoners War.

What was different?

Honestly, the biggest improvement I believe in my TOAN team was the runes.  As mentioned the previous week, and I believe I mention it in the video, I was able to make really good use of the Free Rune Removal day.  I swapped out like 7 runes to 6 star on my main monsters.  Then going into TOAN I had them all upgraded to level 12 or better.

The other piece of this was I really worked on rotating my monsters around.  I was able to auto to TOAN Stage 75, and TOAH 33.  Once I hit the walls, I started working with my team, and paying attention to the stage battles.  I would jump in at times when I needed to target specific monsters.

There was no special monster that was summoned from my last TOAN attempt.  Also, I didn’t use any new six star monsters in TOAN either.  The one thing I do like about this is it helps show the scalability of the game where if you put in your time and effort you can reach new heights in Summoners War.  The pay off is great too, because now I should hopefully be able to get a new legendary scroll every 30 days with my team.

Trial of Ascension Strategy

I will definitely say I don’t think my strategy is or was as typical of what summoners probably do.  In my case you see I am very heavily heal based.  I went for big health, big heals, and chip damage.  The strategy obviously ended up paying off for me as I was able to complete Stage 100.

Team: Veromos (Leader), Theomars, Belladeon, Iona, Chasun

Like I said above, I was extremely nervous once I hit TOAN Stage 100.  I was worried I was going to get there and fail miserably.  My crew was able to best Stage 100 on the second try.  I definitely recommend not going straight to the face on the final boss, and taking the crystals out first.  Unlike me, you may be able to beat him on the first attempt.

Update v3.2.1

Hall of Heroes Wind Pirate

I really enjoy the new Hall of Heroes update for a few different reasons.  First and foremost I was able to get more pieces in the update then I could grinding all weekend.  The second is instead of grinding Hall of Heroes all weekend I was able to work on other Summoners War things.  I felt like I was winning all around! I was able to get to level 6, tried multiple times, but the monsters at 5/6 with the rezzing and damage I couldn’t best.

Rune Drop Update

A few weeks ago Com2Us said in their developers notes they were changing the Rune Drops in Cairos Dungeon.  To make a long story short they have removed four star runes from Dungeon Floor 10 runs.  This is a big deal as it should improve the runes you get on the runs ideally allowing you to get your monsters to where you want them faster.

The other thing they mentioned was that the drop rates would remain the same.  This is something I am curious about, because were 5 & 6 star runes actually dropped at the same rate?  I don’t think so, and if not how does this effect things going forward?  I’ve decided to continue my previous experiment prior to update v3.2.1 to test this out.

Rune Update

The Summoners War Update v3.2.1 put a halt on the drop rate percents, as I was trying to get to at least 1000 runs before tallying anything.  However, I have already started to pull together the data to see where we get.  I have also as mentioned above began efforts on the next data set for comparison.

Final Giant B10 Run Count: 813

Final Dragon B10 Run Count: 227

V3.2.1 Giant B10 Run Count: 19

V3.2.1 Dragon B10 Run Count: 86

The_Stand Guild Wars

This week was a mediocre performance going 3-7 for attacking battles.

Rating: 1003

Rank: 7927

GamertagMythras PvP

Big rating this week, I think my highest ever, but not my highest ranking.  I did hit Fighter 2 which was a first.

Rating: 1374

Rank: 49417


Notable Mentions

2017 New Year Lucky Dice Event

I got all but one of the rolls for the lucky dice event, as I fell asleep one night before claiming it.  Anyway you can view the rolls and rewards I get from the event.

World Boss

I was able to achieve a new status in the World Boss.  I climbed to Conqueror 2 for the first time!

Level 15 Runes


All I can say is incredible.  Last week was such an action packed week of Summoners War.  I am very happy of the completion of Trial of Ascension Stage 100 and the Summoners War Milestone I was able to achieve.  I think Com2Us implemented a lot of great changes with update v3.2.1.  Until next week summoners keep on summoning!

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