Summoners War: 90 Day Guide, Tips, Tricks, and a look back



Summoners War

Summoners War: 90 Day Guide, Tips, Tricks, and a look back

I have been playing Summoners War for the past three months, and I want to share some of what I would consider at this point rookie things yet extremely important to know. That will help your game progression.  I also will share how far along I am after playing this game consistently into having no energy available.  Yes, it can be a grind, but it’s a fun one that is well worth it.

Basics

First off, there are a few things every summoner should focus on as they start off.  There will be core monsters you can get without really having to gamble to get them.  Those monsters will really help you as you progress early throughout the game and into mid-game.  You should definitely try to get Wind Pixie Shannon, Wind Warbear Ramagos, and Wind Griffon Bernard.  These three monsters will really help you out in your dungeon progression.  The slow from Shannon is extremely helpful in taking down the Giants in Giant’s Keep.

Next, thing to think about aside from the monsters is game progression.  You can certainly progress through the game without them, but they will be extremely helpful in expediting it.  I definitely recommend trying to get through all the game stages and completing the game in normal mode.  Doing so will unlock the higher levels of difficulty, open up dimensional rifts, and rift worlds.  Doing so will not only be an enjoyable gaming experience it will also make you feel like you didn’t just sit and dungeon grind all day.  On top of that you will unlock the whole story line.  We all really want to know what’s going on with Ellia & Durand.

Last, make sure you join a guild.  Guild participation will slowly add up over time.  I have been focused on making my first Ifrit.  There are plenty of great items in the guild shop available for purchase.  The other thing is being a member in a guild gives you access to other great players, and provides a social gaming experience.  I am suggesting to join a guild because unless your guild is actually good at farming or winning battles it will take a while to get things like Ifrit from the shop.

Focus

After covering some of what I would consider the core basics in the first 90 days of playing Summoners War there is definitely multiple other things to consider.  The thing I probably like best about the game is that it will take you in multiple directions, and down different paths.  Summoners War will provide a great unique gaming experience for any gamer.  It is also why I truly believe the biggest thing you can do is really focus, and have a methodical strategy for approaching the game.  As you are working on the core pieces of the game there are several things you need to think about and how you want to approach it.  You will need to advance your monsters, tackle events, level up your runes, and ultimately grow the diversity in your monster team.  You need to focus on how you want to do this or you will be pulled in too many directions, and feel like you are just spinning your wheels.

I think the biggest thing you need to do is really focus on getting a six star monster.  Six starring a monster will enable your team to move along a lot faster.  I chose Fire Rakasha Hwa as my first six star to help me progress in Giants.  I can consistently complete Giants B8 with her and my team.  Figuring out the right monster to six star is tough.  I don’t necessarily think she was the best one to six star, but I had to make a choice and move on.  In the end as you continually progress your account, the way you look at your in game resources will change.  They will become much more abundant and you will have access to a lot more things you didn’t at lower levels.  You can’t be discouraged because you didn’t six star the correct monster the first time around, however some choices are better then others.  Eventually I’m sure you will have all your monsters six starred and max level runes if you really put the time and effort in.

Next, you need to consider participation in the weekly events.  I strongly recommend participating in Hall of Heroes and the many other events offered.  Com2Us does a good job in my opinion of changing the game up, and putting events on weekends so people can actually participate.  I think they give early players a great way to help their progression mainly because I look at the events as getting resources at a discount, and knowing what you’re getting with your time.  For instance in the last Hall of Heroes it was Fire Assassin Lexy.  I knew that if I took the time I would get a decent natural four star monster.  The other thing I do want to include with Events is completing your dailies!  It is very important to run through these each day, and should only take you only 15 minutes max.  Completing the dailies will net you 10 crystals, and once you complete the game storyline you will have access to three rift shards.  Those rift shards will be important when you want to blow 20-30 energy because you’re lazy once and a while.

Then after participating in events and building your monsters up, it’s important to keep in mind your runes.  Stronger runes and proper builds will make your monsters much stronger and viable.  One of the things I made a HUGE mistake on it the beginning was wasting my mana on pushing low level runes to level 15.  Do not do this!  I did it on many two star runes.  You will get better runes faster than you need to level your low level runes.  It starts to slow around the four and five star runes.  So, here is my rune advice, and I believe this is also commonly accepted knowledge in Summoners War.  Only level your runes at a three times multiplier per star. What this means is a one star rune should only ever be leveled to three, two star to six, three star to nine, and so on.  Now, I think you can sort of break with tradition at four star runes because it may help you get over the hump in some parts.  The major thing is that runes are extremely mana intensive, and will deplete that resource quickly.  Hopefully, using the three times multiplier will help you more efficiently use your mana.

The last thing I want to talk about is growing your monster team! This can be accomplished multiple ways, but a quick and easy one is to spend crystals.  Early on I struggled on how to spend my crystals, and I believe probably up until level 40 you should use your crystals on Premium Packs.  This is because your energy won’t quite be maxed yet, and the amount of monsters you have or the right line up won’t be at fruition yet.  Most likely at least for a free to play player.  In my first 90 days I have been able to purchase five premium packs.  Now, to be realistic on the gamble of getting new monsters, I have yet to get a Natural five star.  Hopefully you will have better luck!

90 Day Statistics

-Level 37
-Six Star Monsters: Fire Rakasha Hwa
-Completion of the storyline on Normal
-Completion on Hell up through Faimon, Completion on Hard up through Ferun Castle
-Guild Leader: The_Stand (Feel free to apply)
-Trial of Ascension: Little less then stage 40 on Normal, and Little less then Stage 20 on Hard (I haven’t really focused on ToA)
-Dungeons: Completion Giant’s Keep B8, Completion Dragon’s Lair B6, Completion Necropolis B4, Hall of Magic B8, Most Halls B8 however Hall of Dark B10.  Also, can clear most Secret Dungeons now.

Thank you for taking the time to read this.  If you have any questions or comments please feel free to leave those, and I will do my best to answer them or find someone that can. Most of all have fun! I think Summoners War is a great game!

Summoners War Beginner’s Guide: First 30 Days 



Summoners War Beginner’s Guide: First 30 Days 

Summoners War First 30 Days Beginners Guide

I have been playing Summoner’s War a mobile app for Android and iOS for almost a month now.  I wanted to take the time to put together some comprehensive pointers for new joiners.  I think a Summoner’s War Beginner’s guide containing a lot more general information would of helped me a lot. Most of my gameplay led me to ask multiple questions I could not find the correct answers to, was misguided, or got bad information.  I am going to try and clarify as much as I can that I had questions for.  Veteran players that happen to find themselves on the site, please feel free to post further guidance in comments.

Beginning

You will start off with a tutorial to Summoners War with Ellia.  She will engage in dialogue with the many different summoner’s of the realm.  She will lead you through the world and the initial stage of Garren Forest.  From there you will unlock new areas, and new difficulties for past areas.  Eventually, the Arena will open along with Cairos Dungeon.

The important thing to find I thought was an initial benchmark.  I have tried to capture each point I found crucially in the game to create a benchmark for players.  You can find that content on my Youtube Channel.  I struggled early on trying to figure out how far I could progress.

I think Summoner’s War does an amazing job scaling.  Ideally the more work you put into your account the better it will get.  The thing is you can always buy digital content to progress your account faster, but you are rewarded for your efforts.  This game does take time, but I have found it to be an extremely rewarding experience.

First, push as far as you can with your characters through the quests.  Once, you hit a wall, you have your initial benchmark. From there you can repeat levels in an area, or rune up your characters.

Runes

Once you hit that initial wall, it’s important to focus on the initial Monsters like the Water Fairy – Elucia and the Water Magic Knight.  They can carry you fairly decently in the beginning.  In fact I am still using a lot of my initial squad a month in.  I suggest investing some time on a beginning strategy on how to rune your monsters.

A very easy one is going 3x Energy for HP, and then focusing on the right stats for your monsters.  This will provide them with the much needed health early on to fight some of the baddies you will encounter.  Eventually, you will want to focus more on the stats and fit an end game rune strategy for those monsters.

I would also suggest leveling runes to level nine max.  After level 9 runes start to get expensive, and eventually your one star and two star runes will be replaced anyway.

Early Build Vagabond

End Game Build Magic Knight

Monsters

As previously mentioned the Water Fairy and Water Magic Knight provide a good early strategy.  However, what about all the other slots?  Well, you initially fill those with what you have, and you may focus on a particular monster for whatever reason.  My suggestion is when you get your new three star natural (Note: a natural monster is a gold star) monsters use those, unless you get a two star natural monster you enjoy.  For example, I got a two star light Garuda that I have thoroughly enjoyed playing.

One of the things I overly worried about was which monsters to use?  Am I playing the right ones?  Which ones should I use for fodder?  I was pretty indecisive early on, and just stock piled my monsters and summoning scrolls.  I want to warn you from doing this because it has had an impact on my progress.  Think of it like being a hoarder, you are actually making yourself worse off.  To improve this position here is what I learned.

You will naturally utilize the three star monsters you find first, and they will progress ahead of new summoned ones.  As you begin to make core adjustments you will see where it is you need to supplement your monsters or focus on different ones.  For instance I am heavily geared towards water and light right now, and in the process of building up my fire, dark, wind attribute monsters.  This is important to have an edge on some of the dungeons as well as stage levels.

To clean out your monsters, feed your angelmons with the one stars, and use the two stars for skill leveling or evolving.  In my case feeding Garuda.  Don’t worry so much about two star monsters as a general rule of thumb.  Warbear is a typical decent two star beginning unit, and Inugami is a great three star.  Those would be my suggestions for two and three star units that can be acquired by running the stages.

Awakening

I think awakening is pretty much self-explanatory, just do it on the monsters that you plan on using.  This will most likely be your three star or four stars that you get in the beginning.  Also, get into a good cadence of actually running the dungeons.

The materials you will find for awakening is different daily in Cairos Dungeon.  You can run the Hall of Magic, or tackle the different element hall for different days of the week.  Checking item drop information will tell you what element and when it’s available.

I awakened my three star monsters when I had the first opportunity for new skills and stat boosts.  The nice thing is that the evolution level doesn’t change the awakening materials for the monster.  However, most of the monsters I awakened are in my current lineup.

Evolution

I think which monsters to evolve is a tougher decision.  Again, evolve the ones you plan on using.  Typically any natural three star in your line up, and definitely any four star that you like.  In my case I was lucky to pull a light Epikion Priest who has helped me tremendously with support.

The other thing to keep in mind is balance.  Try to maintain balance across your line up.  If you have one great carry monster what happens when they get taken out?  I like to have a balanced approach coming out of my beginning phase of gameplay to help set myself up for mid and late game.

Skills

If you use a two star like Garuda for example.  Make sure to use your Garudas to skill them up instead of just general fodder.  You can skill three ways.  You can skill by using same units to increase the level of your monster or at max level.  You can evolve your monster with same leveled monsters that are same type.  Again in this example make sure you are using Garudas, but the type wind, fire, water, light, and dark doesn’t make a difference. Last you can use Devilmon to skill.  However, you should only use Devilmon on extremely rare monsters like natural five star plus.

Skilling Teon (Garuda)

Mana

One thing not touched on in a lot of material I read was Mana.  These are the blue crystals you acquire throughout the game.  One thing a lot of people use them on is the shop.  However, you will most likely consume these bad boys to level up your runes.  Be advised after getting to level nine on your runes it becomes extremely expensive.  I’ve seen it cost anywhere from 200k to 500k to get to level 15.

Crystals

Another thing not touched on a lot was Crystals.  These are the Red Gems you get in the game for various activities.  I used mine to purchase the Crystal Titan to generate more Crystals.  The additional ones I used to purchase Gusty Cliffs and Crystal Lake to boost my monsters experience while I wasn’t playing.

After the building purchases you can really do what you want with the Crystals.  A lot of stuff I have read said to buy the premium summoner packs.

Glory

Glory is virtually a PvP currency.  You will receive Glory for participating in the Arena, and through your guild battles.  Glory allows you to purchase additional buildings, scrolls, or devilmon in the shop.  To really build up your Glory you should join a Guild.

Guild

Guilds are hubs for players for many things.  However, one of the major advantages a guild gives you aside from access to veteran players is the ability to participate in guild battles. Thus allowing you to acquire glory quicker.

Being in a guild also opens up a guild shop where you can use your glory to buy things that aren’t readily available in the individual shop.  One example is the Mystical Scroll will cost you 240 glory in the shop, whereas in the guild shop its 200.  Big savings.

Dungeons

I think it’s extremely important to run dungeons early on.  Like I talked about earlier, is they are a great way to benchmark your monsters.  They allow you to multiple rewards like the occasional Rainbow Angelmon or even Mystic Scroll.  They also help you to grind for runes randomly versus running bosses.  You may even be able to get early access to different runes, that you can’t quit yet get because you haven’t beat the different stages.

Events

The biggest thing about events is staying informed.  Com2Us does an amazing job of creative events.  There are Secret Dungeons, Hall of Heroes, or even access to change your runes out free of cost.  I highly suggest staying engaged with the event icon.  At a minimum so far in the first 30 days there has been a guaranteed weekly event that starts Noon Friday PST and ends Midnight Sunday PST.  These events have had a significant impact on my account.

Secret Dungeon: Fire Penquin Knight

Hall of Heroes: Wind Neostone Agent

Conclusion

I hope you have enjoyed the content, and it will help clarify questions you may have.  I know it can be exhausting trying to find the right answers, but I hope the beginner’s guide has given you some early guardrails that I wasn’t able to find readily.

I would love to hear feedback in comments.  Thanks for reading.