Batman and Joker Jewels Online Slots: Review



Batman and Joker Jewels Online Slots: Review

I’ve always been a big fan of nostalgia, and like most people I am always excited about throwback games.  I recently came across such a game that I wanted to do a review on called Batman and Joker Jewels online slots game.  The game was developed by Playtech a software company which focuses on casino type games, probably why I enjoy it so much.  One thing I really like about the game is not only the ease of the online slots gameplay, but how Batman and the Joker Jewels utilizes the old 1960-esque Batman!

batman-and-the-joker-jewels

Overview

The game concept is a simple one, allowing anyone to quickly pick it up and play.  Like any slot machine type game just pull the handle….err, give it a click and off she spins!  Like all today’s aged slots it’s a random number generator (RNG) determining where the reels will fall.  Batman and Joker Jewels features a five reel slot machine encompassing a 25 pay line way to bet.  The game provides an assortment of features to the gamer, not necessarily typical with slot type games. On top of that if you have access to the internet you will always have access to Batman and Joker Jewels Online Slots because it’s streamed over Flash Player, so be sure to have yours up to date!

Features

There are several main points a gamer must understand about Batman and Joker Jewels to take in the full gaming experience.  On top of that it provides an understanding how to position yourself on your pay lines.

First, as all DC Comics played out, it’s really about the struggle between the Protagonist and Supervillain! Which is why gamers should be mindful of not just one, but two wild cards! (Batman and Joker Logos) However, the logos don’t replace the scatter symbol.  For an additional bonus, you may occasional get lucky, and the Joker may throw you a bone.  In Batman and Joker Jewels the Joker will actually throw out nine additional wilds into the mix.  (Joker Random Wilds) With that said the wilds are really the crux of the slot game.

Next, building off the wild theme if the reels land right there is a unique trigger that will occur, and the struggle between Batman and Joker will be intensified with an additional multiplier.  This multiplier is triggered when all three odd reels (1,3,5) contain the bonus symbol.  This feature is known as Joint Wild Action, and you will quickly be guided down the path of picking your favorite Super Hero or Antagonist. The Bats as Joker calls him will now be included with the Joker on a new wild symbol hence the Joint Wild feature. Battle will quickly ensue moving your multiplier around when this Joint Wild lands, directing the multiplier via an arrow either in your favor or against you.  The multiplier maxes at three, but you can get it to five when you pick your side.

The Last features of Batman and Joker Jewels Online Slots is its massive jackpots.  The jackpots are so big due to the syncing with the multitude of DC Comic Family type slot games.  These aggregated jackpots really pack a punch.  Also, for ease of effort the jackpot bonuses can pretty much be triggered at any given time.

batman-through-the-years

Summary

I hope you enjoy Batman and Joker Jewels Online Slots as much as I did not only for the fun eclectic 60s stroll down memory lane, but for all the things outlined in the Batman and Joker Jewels Online Slots Review.  This game alongside with hundreds of different slots can be found at Slots Heaven, website part of the responsible gambling trust.

I wanted to share the slot games fun features like all the different types of wilds you can land!  Until next time, enjoy some added fun with Batman and Joker Jewels, I know I will.

Summoners War a Week in Review (11/14/16 to 11/20/16)



Summoners War a Week in Review (11/14/16 to 11/20/16)

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I want to try and start a new thing to help enhance my Summoners War gameplay, and allow for further sharing of ideas, as well as strategies, and progression.  My plan is to blog weekly, and share with you Summoners War a Week in Review, where by each week I will chat about the previous weeks doings.  On top of that I will try to have some sort of focus or theme for the week, however as much as I would like to do that I know even after last week it’s very easy to lose sight of an overall theme.  As many a summoner would know, we are constantly bombarded with things that change our direction of Summoners War gameplay.  With that said let’s take a look at this week’s Summoners War a Week in Review.

Summoners War

Theme

Last week my plan was to run Giants B10.  Previously leading up to last week my focus had been on running Dragons B9.  The rationale for my in doing so was to get violent runes, and at the same time my B9 auto clear times are roughly anywhere from one to two minutes faster.  The other thing I wanted to do with my Giants B10 focus was track how many runes I got for the week and share that with you.

Giants B10 Rune Outcome

I took note throughout the week of how many Runes I collected in the following categories: Six star Legendary, Six Star, and Five Star Legendary.  I did not keep track of how many total runs I did, but I would venture between 30 to 50 runs a day.  I was very happy with the results relative to what my previous perception was.

Legendary 6 Star 2
6 Star 27
Legendary 5 Star 7

In total I kept 26 runes. On top of this if we look at the number of runs, and figure we averaged 30 a day making a total of 210 runs for the week.  When we look at the odds we are pulling in a keeper rune 13% of the time or roughly every 10 runs in Giants B10.  I was even more impressed that I was able to get a legendary six star rune not once, but twice.  You should hopefully get one each week then, or one about every hundred runs.

The thing I liked most about focusing on Giants B10 for the week was the epiphany that it’s much easier to progress your monsters than what is perceived.  The game has many distractions that take focus away, but when we look at the facts the investment in the runs is worth it and pays off.

The_Stand Guild Wars

This week I made some slight changes to the Guild Lineup.  We had been hurting do to players not using all their attacks.  The adjustment I made was cutting everyone from this week’s battles unless they were top 10 in contribution for the week before. This adjustment paid off for all the active contributors as we were able to briefly eclipse G2 during the week.  We ended up F3 and a record of 7-5 for the week.  Most of the losses coming in later in the week.

GamertagMythras PvP

This was one of my better weeks for PvP.  I would definitely say I am the set weak defense for the whole week until Sunday kind of a player.  With that said I was very happy with my weekly results, which in fact were one of my better ones.  I usually shoot to end up over 1200 for the week, but the thing I was most excited about was the ability to attack 142 times throughout the week.  I was constantly out of attack attempts.

Summoners War PvP

Chasing Trophy Monsters

One thing I really enjoy is doing summoning sessions.  Chasing Trophy Monsters is a series where I do mass summonings usually the qualifier is 50+ Mystical Scrolls.  This week was definitely one of the worst summoning session I ever had.  You can see for yourself.

Events

Secret Dungeon Wind Beast Hunter Event

70 Million Downloads Event

Progression Milestones for the Week

Things I also checked off this week were finishing off x40 monster pieces for my inventory of Fire Beast Hunter, Fire Viking, and the Wind Beast Hunter.  While I was doing my summoning session I used a double experience item so I could utilize my storage and three star monster fodder.  In doing so I was able to six star my Light Epikion Priest Iona!  In the World Boss I was able to finish G1 once last week, and reach B plus rating with my main group for the first time.

Summoners War World Boss

Summoners War World Boss B+

Summary

It was an action packed week! I learned a lot about the rune drop rates, and accomplished many firsts.  Even though the summoning session sucked, I was able to make the best of it six starring Iona.  Until next week!

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Pokemon Go How to Level FAST



Pokemon Go How to Level FAST

Pokemon Go How to Level FAST

So, by now everyone has been playing Pokemon Go for a few weeks…The first person to apparently catchem all has come out of the shadows, and we are also seeing the backlash from the game.  You know things like trespassing, violence, and robberies.  However, I want to tell you in Pokemon Go how to level fast!  There literally is no other way to do this.  On top of that I have yet to find someone who has beat my 30 min experience burst…not to toot my own horn…

In Pokemon Go how to level fast is actually fairly simple.  The problem is actually are you patient?  Yes, are you a patient person to store up your Pokemon, and hold those Pokemon in your inventory?  If that answer is “Yeah Buddy!” then you will have a great 30 minute shot in Pokemon Go to boost your experience!  You may power level, and at a minimum at least get a huge chunk of experience.  I will layout the strategy, and the specifications for you in the next few paragraphs so hang with me you patient person you!

Catch those Pokemon

First off, if you are patient like I stated you will accomplish the Pokemon Go how to level fast methodology.  To do this you need to catch every friggen Pidgey, Caterpie, and Weedle possible! No joke my friends.  Seriously though do it.  Each of those three Pokemon represent the fast way to level, mainly because the best way to level is through evolution.  Pidgey, Caterpie, and Weedle each take 12 candies to level.  That means every three that you catch and after a transfer you have enough for one evolution.  However, do not forget to keep some for the evolution process!

Evolving by the Numbers

After you have caught a crap ton of Pokemon the next piece of this Pokemon level guide is to use a lucky egg.  The lucky egg will double your experience for 30 minutes.  Your goal is to have caught enough Pokemon to utilize the full 30 minutes with evolutions.  Yes, no wandering off, and no moving screens from the Pokemon menu! You literally for the full 30 minutes are going to evolve your Pokemon.  Each time you evolve with an egg it’s going to net you a minimum 1,000 experience.  I say minimum because if you do not have the Pokemon in your pokedex yet you will net more!!!!  This is primarily going to pertain to evolutions most likely outside the three Pokemon you are storing up.

To give you some rough estimates on the amount of evolutions you will need here is a breakdown of timelines.  Each evolution takes roughly 20-30 seconds, and a new Pokemon added to the pokedex will take roughly 40-60 seconds.  With those numbers you should be able to evolve roughly 60 Pokemon in 30 minutes!!!

Inconclusion, Pokemon Go how to level fast, there is only one proven method to get there.  If you don’t believe me check out the youtube video above killing the evolution process! I net 71,500 experience in 30 minutes.  See if you can beat that! Second time through I got 68,000 experience.  Now, that you know the trick to the Pokemon go power level get out there and catch those Pokemon! Good luck, and let me know your thoughts below.